Scan
Point your phone at a product barcode or QR code, or paste any link or text. Wallets and token contracts come later.
Scan any barcode, QR code or link and it hatches a one-of-a-kind monster. The same code gives the same monster to everyone. Collect them, build a team, and battle other players online.
Concept art
Three steps, and the first one costs nothing.
Point your phone at a product barcode or QR code, or paste any link or text. Wallets and token contracts come later.
Each code is hashed into a seed, so the same code always hatches the same monster for everyone. Rarity is baked into the code: 60% Common, 25% Uncommon, 10% Rare, 4% Epic, 1% Legendary.
Build a team of three and fight turn by turn using five elements that beat each other in a circle. Battle other players online and climb ranked seasons.
Where the art is heading: monsters that feel like they crawled out of the code you scanned.




Every barcode in every kitchen, store and street is a reason to open the app.
Open the link, scan something, get a monster. An account only comes in once you want to keep it.
Installs straight from the browser as a home-screen app. No app store required to start.
A daily "hot code" challenge and once-a-day scans per code give players a reason to come back.
The first player to scan a code gets their name on that species forever. There are always undiscovered codes out there.
Every monster has a trading card that looks great in a group chat, with the code printed on it so friends can go and find their own.
Bring a friend in and both of you get rewards. Collecting is better with people to battle.
Two ways in: one free and fun, one rarer and on-chain.


Both images are concept art. The final look of chain monsters, and the rules for turning on-chain data into traits, aren't set yet.
Win battles, complete daily hunts and discover species. Daily caps keep rewards sustainable.
Spend tokens to power up monsters. Spent tokens are burned.
Stake behind the monsters and teams you believe in for a share of tournament prizes and fees.
Tournament entry uses the token.
A small fee on chain monster trades goes to the treasury.
Token launches only after the game proves it's fun.
Built in phases. Each phase earns the next one.
The prototype already runs privately: scanning, monster generation, a collection book and full 3v3 battles. A public demo comes next.
A mobile game where any barcode, QR code or link hatches a monster. You collect them, build a team of three and battle other players.
No. Scanning barcodes, collecting and battling are free and need no wallet. On-chain features are optional and come later.
Each code is run through a SHA-256 hash, and the result becomes the monster's seed. Anyone who scans the same code gets the same monster, with the same rarity.
No. The token is designed as an in-game utility for earning, spending, staking and tournament entry. The design is a draft and may change. Nothing on this page is financial advice or a promise of value.
The prototype is built and has been tested privately. The public beta is Phase 2 on the roadmap. Follow along for the announcement.
The images on this page are concept art for the full build's visual direction. They aren't in-game creatures yet, and the final style may change.
Rarer monsters made by scanning a token contract or a wallet, with traits shaped by real on-chain data. They can be minted and traded. They are planned for Phase 3.